An ancient evil stirs in the ruins of Old Tristram, and a mysterious portal has appeared that leads to the halls of an all-too familiar cathedral. Deep beneath the catacombs, the Dark Lord awaits any intrepid adventurer who dares to challenge him. Say it with me: FRESH MEAT! For the month of January, experience an homage to the original events of Diablo, brought to you in glorious RetroVision™ and filled to the brim with nostalgia-inducing features. An evocative audiovisual extravaganza awaits you, as everything from familiar enemies to iconic items have been brought to life in the Diablo III engine. Transmogrification rewards, achievements, and a handful of extra surprises lurk in the depths of this perilous, pixelated dungeon.
Updated Items As with previous patches, Patch 2.4.3 brings another round of updates to several Legendary and Set Items, including some new Legendary powers! Check out a few of the items we’ve updated, and don’t forget to read for the full list of class sets we’re changing.
Greater Rift Revisions Greater Rifts are the bread and butter of any seasoned Diablo III player’s end-game experience. We’ve got a handful of updates in store to help smooth out your gameplay experience in these ever-changing dungeon delves. One mob, two mob, dead mob, new mob! Monster distribution has been spread out more evenly, and the size of each floor is now more consistent.
On average, a rift should take between two to four floors to clear. The tile types you see will vary more frequently, making it much less likely to see the same floors follow each other back-to-back. Finally, those of you with survivability in mind will find extra reward in staying alive; players who avoid death in a Greater Rift will be rewarded with one additional chance to upgrade their Legendary Gems!
Quality of Life Changes In addition to a slew of bug fixes, several quality of life changes are coming to Diablo III, affecting everything from monsters to the way you dye your gear! Leaping enemies like Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers can now be slain in mid-air, making for some pretty epic killing blows. Sharpen your blades, because enemies with unattackable phases like Sandsharks, Snakemen, and Rockworms will spend less time avoiding you and more time baring their fangs. Dead before they hit the ground. Several enemy affixes have been tweaked, including updates to Shielding, Reflects Damage, and Electrified. In addition, an entirely new affix, Juggernaut, is entering the fray.
These monsters are nigh unstoppable as they are immune to all crowd control effects, but they move more slowly than other enemies and are more susceptible to damage. Finally, Sanctuary’s finest fashionistas will find that their cache of dyes have moved to a new location!
Dyes are now held by Myriam, the Mystic, and she’s happy to help you coordinate your boots and cloak to perfect chromatic harmony. Or dissonance. We won’t judge. Whether you're fighting for the Zakarum or Whimsyshire, Myriam is happy to oblige.
New adventures and loot are right around the corner with the next patch! We can’t wait to see what builds you’ll put together and the stories you’ll unfurl as we move into Season 9. What new changes are you most excited for? Let us know in the comments below, or ask any questions you might have about what’s in store. We’ll see you in Sanctuary!
An by Team Happy Rainbow Panda Bears, loosely based on the old webcomic by David Hopkins (mostly known for ), basically a with Furries. It doesn't follow the original group of soldiers but a dog named Leigh, who seems to be the only still-living person in an evacuated city, now overrun by undead creatures called Zombies 'Reworks'. Thanks to his friend Davis, who communicates with him from a safe place, he finds out that the city will be nuked in a few hours, but there's a military base where he might be safe from the blasts if he descends deep enough in the bunkers. The game itself is a close clone of: a mix of platform and shooting with a hybrid mouse/keyboard interface, sort of a brought onto a 2D plane. It adds some touches of its own like a, boss battles, an higher emphasis on aiming, and a story developed through several cutscenes.
Progress is saved only between levels. It stands perfectly on its own and requires no prior knowledge of the webcomics it takes inspiration from, with the only advantage being that. They might open the door to one or two more interpretations of. Also a fair warning: since we're dealing with the works of a very author, just know that main characters, storylines and especially themes of them are not found here – this is just a straight horror title.
There's no official website, but it can be downloaded. Tropes used in Rework the Dead: Evil include:.
/: The source is taken very loosely, with little more than the framing device of the Furry Zombie Apocalypse. There's no reference to the characters and events of the webcomic, the city may be Los Angeles but it's not stated, and works in a completely different way than in the comic, although it's functional to the game's plot.: All weapons have one, with the exception of the 9mm pistol and the.357 magnum – while holding them, the alt-fire button makes Leigh throw a hand grenade.: Leigh holds his weapons with both hands almost all the time, with two exceptions: when he runs, and when he points the Pistol or Magnum towards a direction opposite the way that he's walking.
In these cases the hands change accordingly but that.: The Supernaut can take up two-thirds of the screen when it exposes itself the most, and still only a third of what should be its entire size is visibile.: Team Happy Rainbow Panda Bears are fans of David Hopkins's works, since they also made a a few years prior (it's mostly mediocre though). On the other hand, the very loose adaptation of Rework the Dead and the misspelling of the Supernaut's name (it's ') show that they do not reach level.: We know nothing of Leigh but he's far from being an. /: You can get one after the Supernaut boss fight, but it's very easy to avoid it and go on for a few more levels.
However, things get really screwy from then on.: A possible interpretation of the ending.: The Shrapnel Gun, the Chain Gun and especially the Obliterator, which is reminiscent of. You'll be tempted to not use the 9mm Pistol and the Magnum anymore after getting the Shotgun and up, but a few bullets to the head can kill a basic Rework, saving ammo for the heavier weapons. They’re also the only weapons you can throw hand grenades with. The SMG is not particularly exciting to use but is fast and reliable, you can find a good number of clips, and it has a grenade launcher as its alternate fire.: Happens only to Leigh.
While most enemies can be partially disabled, he stays in perfect shape until the last bit of health.: Those fire-spewing flying. Things are freaky and but if you destroy their faces with a light weapon, they'll become completely harmless, with no need to waste more ammo on them.: The intro and part of the ending.: When Leigh runs, he can't shoot. /: The reaction of Leigh to. Whether he carries through with it or not is up to the player.: Looking at the game's files, you can find two unused cutscenes: part of the one where Leigh gets the Obliterator, and another one that was cut entirely, where Leigh shoots Id's carcass after he has killed him (and given, he's justified).: The first small ones appear after a few levels, as you begin to see that it's going beyond a simple.
It culminates with the giant hearts in the last level, which have eyes and teeth.: You can make them roll around. Oddly, they explode as soon as they touch an enemy, but Leigh can roll them as long as you want.: Happens only with the Railgun, whose bullets leave a trail.
The other weapons have no visible bullets, but some leave shells behind (although they disappear soon after).: A few instances here and there. The game can sometimes throw enemies that are very difficult to avoid damage from, even if you have detected an ambush and tried to run past it. There also some passages where you cannot avoid taking some damage from a fall. Finally, some players may find the absence of checkpoints (if you die, you are sent to the beginning of the level) a bit aggravating.: The final boss will summon wave after wave of monsters to attack Leigh, including some.: After the Supernaut boss fight, things get really weird and lead to a confusing conclusion. The extended credits sequence you get for beating the game at Hard difficulty doesn't clear matters. Worst Ending: Leigh hasn't given up fighting but he's finally succumbing to the infection and will turn into a Rework soon – as the extended credits show, he's going back up but the surroundings are still a.
An even worse possibility is that the surface has been wiped clean of Reworks by the military but Leigh will emerge as a Rework, and will trigger a new infection. If he really descended into Hell and destroyed the cause of the infection, he may have saved the world but he's stuck there forever. Good Ending: Leigh is so badass, he has won the battle against the virus (the was a representation of the struggle), he's not infected anymore, and the extended credits show the beginning of a symbolical ascent towards full healing. If he really descended into Hell and won, sooner or later he will emerge. Golden Ending with elements of: The final boss may have been Dr. Kane aka Envy, who has an army of Reworks in Hell in the webcomic – the second form resembles how he first appeared as a shadow, before revealing himself.
Coherently with his frequent role as, he may have masterminded the Rework infection as a means to open a passage to the mortal world. Leigh was a, and so badass. He'll have no problem going back to the surface!. None of the above, however, give an explanation about who the shadowy figure prompting Leigh to not kill himself and go on was. Just an hallucination?
Someone shady but good, who saw Leigh fit to stop the Rework menace? Or was someone who used for his hidden agenda?.: Most regular enemies are the same size as Leigh or a little more, but the last levels feature two types of enemies which are much bigger and appropriately resistant.: All enemies except the basic Reworks, and all bosses except Id (and maybe Wipe). By one of the questions Leigh can make to Davis from a terminal, after first seeing an eyeball monster.: Id is implied to be this, a lab experiment that resulted in a super-powered Rework. Wipe may have been a lab experiment too.: Right from the Team Happy Rainbow Panda Bears logo (holy crap!), the game doesn't shy away from throwing a lot of blood and guts around, either in-game or in cutscenes, with enemies blown up and coloring the surroundings red. Leigh is surprisingly immune from this: he stays always clean and when he dies his sprite freezes and flickers, fade to black, and it's back to the beginning of the level.: It's often difficult to figure how to kill the bosses and for this reason the game files include a hint file for these situations. Also, while simple in practice, it's not immediately clear how to avoid the.: One of the several possible interpretations for the story.: Made even more ridiculous by the fact that Leigh wears just jeans and an armless shirt. By Davis who, if you ask him information about the Chain Gun, wonders how Leigh is able to even lift it, much less fire it.: Even the smaller weapons can dismember enemies.
Heavier weapons practically pulverize them and their pieces scatter about, smearing blood and guts everywhere.: Davis, complete with a cup of coffee.: The Reworks show several characteristics of the classic zombies, mixed with ones – slow and shambling they are not.: Leigh and Davis are creations of Team Happy Rainbow Panda Bears and do not appear in Rework the Dead. For all we know, this may be an.: Leigh drops one after.: A Rework can lose its arms or legs and still be dangerous, but a few well placed bullets to the head make it fall off (we suppose the damage to the brain was very high) and it's over.
More powerful weapons just blow up the head outright.: What Leigh has to do to avoid the.: After defeating the Supernaut, Leigh finds out he's infected by; the first phases of the infection involve hallucinations, which explains the increasingly weird things he has dealt with - it's all in his mind.: The final one. After defeating the first form, it changes into a completely different one, although he doesn't go.: Although based on David Hopkins's older webcomic, it contains a few elements taken from, most notably the Supernaut boss. The first form of the final boss is taken from an illustration that, so far, seems disjointed from the story; it shows what seems to be the leader of a bunch of Reworks in Hell. There are also some possibile ties with the Jack universe in the plot, maybe a reference to David Hopkins’s intention of remaking Rework the Dead sometime in the future to tie it in better with his current comic.: Some tracks are appropriately scary ambience, but sometimes it shifts to loud electronic music, for example when first entering the cave and to underline the intensity of boss fights.: The Stamina bar determines how much Leigh can run before it runs out.
The temporary infinity and then depletion when restoring health is justified by the use of Adrenaline. Oddly, when swimming it works as an.: During the first two phases of his boss fight, Id can be damaged but only to slow him down. His energy bar appears once you enter the third phase of the fight. It's named 'Katabasis', 'descent into the underworld'. Whether this descent is real or imaginary is to be determined. “Supernaut” is the title of a song and the name of a couple music bands.
But it's all a coincidence, no reference to them was intended, since it is just a misspelling of the name of a creature from.: The first thing you see when you start up the game for the first time is a close-up on the face of a shadowy figure with red eyes standing in front of a computer terminal, who says (with full voice acting) 'I remember it all now. Every memory is crystal clear. But they're not mine.' The Team Happy Rainbow Panda Bears logo then appears, and every time you start up the game afterwards the logo is all you get.: Given the scarcity of ammunition, especially at Hard difficulty, any weapon that's slightly more powerful than another can become this, but there are specific examples. The Obliterator. It holds only ten charges, and recharges are few and far between. Nicholas carr does it matter pdf download. It's better kept for its secondary fire – an energy shield.
The Shrapnel Gun kills even the eyeballs (which are quite resistant to other weapons, including rockets and grenades) with a single shot. Needless to say you'll want to save it for the badder boys and leave regular Reworks to light weapons. The Chain Gun is incredibly powerful and can tear through hordes of enemies, but most of its bullets will have to be used to kill the Supernaut, and it's very easy to waste ammo. Its alt-fire (a short burst of six bullets, more than enough to destroy any Rework), however, is very useful. Completely subverted by the final weapon. It's that slices most enemies to bits with a single hit and whose alt-fire is a screen-wide energy beam.
Dead Evil Game
Obviously, it requires no ammo and can be used without limits. If it wasn't for the hordes of regular enemies joined by in the last level, it would have been close to a.: If you do not figure how to avoid the, you might be tricked into thinking the Supernaut was the final enemy, while the real final boss comes a few levels later.: It is extremely important to all the plot.: We do not hear from Davis anymore after level 9. Justified since he may have been unable to hack into deeper levels of the complex, and we can assume is still sitting on his desk.: Some of the later levels are this. The last level, only partially: it's a stone fortress with some flesh, bones and giant spinal columns here and there.
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The doors are organic and some can be opened only by killing the giant hearts.
Depiction of the quest party for the novel Greg and Tim Hildebrandt began painting professionally in 1959 as the Brothers Hildebrandt. The brothers both held an ambition to work as animators for, and although they never realized this dream, their work was heavily influenced by illustration style of such as, and.
They were also influenced by the artwork in and books, notably the work of and. The brothers are best known for their popular calendar illustrations, illustrating for and, original oil paintings for a limited edition of Terry Brooks's, and their and illustrations for. The Hildebrandts' Style ‘B’ quad poster for the UK release of Star Wars (1977) In 1977 the brothers were approached by to produce poster art for the British release of a space fantasy film,.
A promotional poster had already been produced in US by the artist, but Fox executives considered this poster 'too dark'. The Brothers Hildebrandt had established a reputation working on the Lord of the Rings calendar and a concept poster for, and Fox commissioned them to rework the image. The twins had to work to a very tight deadline, and worked together in shifts to produce a finished product in 36 hours. Their version of the poster, referred to as Style ‘B’, was distributed to be used on British cinema for the UK release, and became possibly their best known work. Using the same layout as Jung's, it depicts the character of standing in a heroic pose brandishing a shining above his head, with standing below him, and a large, ghostly image of 's helmet looming behind them. The central figures are surrounded by smaller depictions of other characters and a montage of in combat amid a sea of stars.
Both Jung and the Hildebrandts had worked on their posters without reference to photographs of the actual cast, and Fox and later decided that they wanted to promote the new film with a less and more depiction of the lead characters. Producer commissioned the film poster artist to paint a new version from and.
Star Wars opened in British theatres on 28 November 1977, and the Hildebrandts' poster was displayed in UK cinemas for about two months before it was replaced by Chantrell's. Despite their strong associations with the works of, the brothers were not given a role in the production of 's animated version of (1978), which was a source of disappointment for them.
In 1981, the Hildebrandts had another film poster commission, for the film. Together, the brothers developed a concept for a fantasy movie Urshurak; although this never went into production, the Hildebrandts collaborated with author to publish Urshurak in the form of an illustrated fantasy novel in 1979. The lack of success with Urshurak may have contributed to their decision to work independently of each other, and in 1981 the brothers began to pursue separate careers. Greg painted cover artwork for the magazines and, and illustrated a number of books including, and.
Tim also created cover art for books such as, and, as well as for magazine, along with illustrated based on fantasy themes such as. After 12 years the Brothers reunited to collaborate on work for, and numerous book projects. Greg Hildebrandt, Jr. Also made major contributions to the production of a book entitled Greg & Tim Hildebrandt: The Tolkien Years, which gave an overview of the Tolkien genre artworks produced by Greg and Tim in the 1970s. Individually, Greg is also known for his contributions to the art for the 's albums and concert merchandise. He also provided the cover art for 's album.
Rework The Dead: Evil
He started his American Beauties art in 1999. Tim Hildebrandt illustrated children's books, two calendars, and the poster for the film; his art was also used in advertising by and. Tim was also Associate Producer of the horror-themed science fiction film,. Tim Hildebrandt died on June 11, 2006 at the age of 67 due to complications of diabetes. Awards Tim won the 1992.
In 2010 Greg Hildebrandt received the for Lifetime Artistic Achievement from the. Together, the brothers were awarded the Gold Medal by the. References. ^ 'United States Social Security Death Index', index, FamilySearch , Timothy M Hildebrandt, June 11, 2006. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing). Retrieved 2013-02-12.
^ Robb, Brian J.; Simpson, Paul (2013). Race Point Publishing. Retrieved 1 August 2017. Archived from on April 29, 2011. Boucher, Geoff (19 June 2010). Hero Complex -. From the original on 31 July 2017.
Retrieved 31 July 2017. Dass, William (14 December 2016). Retrieved 30 July 2017. Retrieved 30 July 2017. From the original on 28 July 2017. Retrieved 28 July 2017. From the original on 1 August 2017.
Retrieved 1 August 2017. From the original on 31 July 2017. Retrieved 31 July 2017., Google Books. San Diego Union-Tribune.
Knight Ridder News Service. June 25, 2006. Retrieved 2010-08-21. Archived from on 2013-09-20. Retrieved 2013-09-20. Archived from on 2012-01-11. Retrieved 2012-01-07.
Other sources. See also.
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